Agriculture, Forestry & Aquaculture
5 interactive Design & Technology simulations on agriculture, forestry & aquaculture.
- Design & Technology · Agriculture, Forestry & Aquaculture Fish pond farming – dissolved oxygen, stocking density and growth Cross-section of a tilapia pond: during the day algae photosynthesis raises dissolved oxygen, and at night fish and microorganisms... Ages 12–13
- Design & Technology · Agriculture, Forestry & Aquaculture Livestock feeding – ration, housing and feed conversion ratio A batch of livestock (broiler chickens, ducks, pigs or beef cattle) is raised from arrival at the pen to market weight. Students set the... Ages 12–13
- Design & Technology · Agriculture, Forestry & Aquaculture Plantation forestry – timber stock, CO₂ absorption and sustainable harvesting One hectare of plantation forest is tracked over 30 years: the trees grow, the timber stock increases according to each species' growth... Ages 12–13
- Design & Technology · Agriculture, Forestry & Aquaculture Fruit orchard – propagation, fertilizing, pruning and yield A fruit tree grows over 12 years in an orchard: students choose the tree species, the propagation method, the fertilizer applied each... Ages 14–15
- Design & Technology · Agriculture, Forestry & Aquaculture Crop production – sowing, care and harvest yield A crop bed is tracked from sowing day to harvest day: the plant germinates, grows, flowers and sets seed or fruit over the exact number... Ages 12–13
No simulation matches your search.