Agriculture, Forestry & Aquaculture
5 interactive Design & Technology simulations on agriculture, forestry & aquaculture.
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Fish pond farming – dissolved oxygen, stocking density and growth
Design & Technology · Agriculture, Forestry & Aquaculture
Cross-section of a tilapia pond: during the day algae photosynthesis raises dissolved oxygen, and at night fish and...
Ages 12–13
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Livestock feeding – ration, housing and feed conversion ratio
Design & Technology · Agriculture, Forestry & Aquaculture
A batch of livestock (broiler chickens, ducks, pigs or beef cattle) is raised from arrival at the pen to market...
Ages 12–13
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Plantation forestry – timber stock, CO₂ absorption and sustainable harvesting
Design & Technology · Agriculture, Forestry & Aquaculture
One hectare of plantation forest is tracked over 30 years: the trees grow, the timber stock increases according to...
Ages 12–13
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Fruit orchard – propagation, fertilizing, pruning and yield
Design & Technology · Agriculture, Forestry & Aquaculture
A fruit tree grows over 12 years in an orchard: students choose the tree species, the propagation method, the...
Ages 14–15
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Crop production – sowing, care and harvest yield
Design & Technology · Agriculture, Forestry & Aquaculture
A crop bed is tracked from sowing day to harvest day: the plant germinates, grows, flowers and sets seed or fruit...
Ages 12–13
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