Computers & Hardware
8 interactive Computer Science simulations on computers & hardware.
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Fetch–Decode–Execute Cycle – Inside a Simple CPU
Computer Science · Computers & Hardware
A tiny CPU with PC, MAR, MDR, CIR, ACC, ALU and a control unit, connected to 16 or 32 memory cells by the address,...
Ages 16–17
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CPU performance – clock speed, cores, cache and system on a chip
Computer Science · Computers & Hardware
Set the clock speed, the number of cores and the L2 cache size, then run five kinds of task to see how long each...
Ages 16–17
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CPU scheduling and deadlock – FCFS, SJF, round robin and priority
Computer Science · Computers & Hardware
Enter processes with arrival times, burst times and priorities, choose FCFS, SJF, SRTF, round robin (set the time...
Ages 16–17
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Hardware, software and the path of data
Computer Science · Computers & Hardware
A block diagram of a computer with an input device, a CPU (control unit and arithmetic-logic unit), main memory...
Ages 12–13
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Operating system memory management – RAM, paging, virtual memory and OS functions
Computer Science · Computers & Hardware
Open and close programs and watch RAM fill up page by page. When RAM is full, the operating system moves little-used...
Ages 16–17
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Computer generations – tracing Moore's law
Computer Science · Computers & Hardware
Four computer generations sit on one 1945–2025 timeline with a representative machine for each: ENIAC, the IBM 1401,...
Ages 13–14
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Parallel and distributed computing – Amdahl's law, GPUs and pipelining
Computer Science · Computers & Hardware
Split a job into tasks with a parallel fraction p, then run it sequentially on one core, in parallel on n cores, or...
Ages 16–17
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Manual work or computer automation?
Computer Science · Computers & Hardware
A familiar task (grading papers, library loans, or store checkout) is modeled through the time each item takes, its...
Ages 14–15
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