Function machines – inputs, outputs and rules

MathematicsFunctions & GraphsAges 13–14

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Chain up to 3 "machines" in a row to turn an input into an output. Four screens: Patterns (machines that rotate, flip, shrink/enlarge or recolour a picture), Numbers (an input–output table for a chain of add/subtract/multiply/divide machines), Equations (work out the formula y = ax + b for the chain and its graph) and Mystery (guess the machines hidden in boxes by testing several inputs, 4 levels). Based on the "Function Builder" simulation by PhET Interactive Simulations, University of Colorado Boulder (CC BY 4.0); rewritten.

Lesson: Functions and graphs

How to use

Parameters you can change

  • Screen Patterns, Numbers, Equations, Mystery
  • Input shape (Patterns screen) Star, Triangle, Arrow
  • Shape machine 1 (Empty), Rotate 90°, Rotate 180°, Flip horizontally, Shrink, Enlarge, Turn red, Turn blue, Turn yellow
  • Shape machine 2 (Empty), Rotate 90°, Rotate 180°, Flip horizontally, Shrink, Enlarge, Turn red, Turn blue, Turn yellow
  • Shape machine 3 (Empty), Rotate 90°, Rotate 180°, Flip horizontally, Shrink, Enlarge, Turn red, Turn blue, Turn yellow
  • See inside shape machines
  • Number machine 1 – on
  • Number machine 1 – operation Add, Subtract, Multiply, Divide
  • Number machine 1 – value -9–9
  • Number machine 2 – on
  • Number machine 2 – operation Add, Subtract, Multiply, Divide
  • Number machine 2 – value -9–9
  • Number machine 3 – on
  • Number machine 3 – operation Add, Subtract, Multiply, Divide
  • Number machine 3 – value -9–9
  • See inside number machines
  • Show table of values (Numbers screen)
  • Show graph (Equations screen)